![]() The four episodes of the game take place in different dimensions that apparently have been overrun by Shub-Niggurath's children. ![]() Once all Episodes are completed and the player holds the four runes, the final level of the game will open, allowing the player to take on the witch-goddess, Shub-Niggurath. The four episodes can be completed in any order but it is best to play them in order as they get progressively more difficult. The player must complete each episode by playing each of the levels from start to finish before moving onto the next episode. If following numerical order, the Single Player game is made up of four episodes of 7 to 8 separate maps (including one secret level per episode). While both are treated as episodes with only one level, they do not have numerical values like the other Single Player episodes, meaning that the Single Player game is generally treated as having four episodes. The final level of the Single Player game is also part of another episode, Final Level. The starting episode, Welcome to Quake, is a hub that connects to all other Single Player episodes. It's okay but nothing special.Quake is technically divided into seven episodes. All-in-all it was a pretty average, generic military shooter campaign set in the Quake 2 world with Doom 3's engine. It looked and played a certain way just because they reused the engine, not necessarily because that style fit in with the style of Quake II. And like I said, it felt far too similar to Doom 3. Quake 4 feels like the Quake 2 sequel nobody really needed or asked for, particularly when it already had 2 expansions. ![]() I still think the graphics look incredibly good, even now that they're quite old. The horror experience is also extremely well done, which made Doom 3 a very memorable FPS for me. I know these days classic arcadey action is more popular again, but for 2004 Doom 3 gave the same level of immersion in a real world that the original Doom gave in 1993. The UAC really comes alive as a lived-in, real scientific facility in a future you could imagine might actually happen (without the demons at least). The immersion factor really goes to a whole another level, not just visually, but also in the gameplay (reading emails, audio logs). Doom 3 was pretty revolutionary with the bumpmapping/specular lighting. When I first played Quake 4, I thought it was a paid mod for Doom 3, it's that similar. ![]() While I like the design of the new enemies and the redesign of the returning ones, I do miss the original Enforcer - I do not care for its Pinky-like replacement - and I am not a big fan of the Space Marines' new look either.ĭefinitely Doom 3. The game does become more enjoyable once you get stroggified, thanks to the faster movement speed and increased health, but unfortunately that happens rather late in the game. the vehicle segments) and the whole experience feels less like a proper Quake II sequel and more like a Doom 3 total conversion. Quake IV has a much better arsenal and the bestiary feels more rounded, but it introduces hard-hitting enemies too early (when you are still slow and fragile), the AI squadmates are a bit annoying (especially when they need to be protected), many of the levels are intensely forgettable or downright boring (e.g. the slog that is Alpha Labs), too many redundant enemies and an unbalanced arsenal, it is a more enjoyable and consistent experience than Quake IV. Although the game has some pacing issues (e.g.
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